About
I am a jewelry designer and 3D sculptor with a background rooted in animation and videogames — disciplines I began exploring at the age of 13. That early immersion in ZBrush, Blender, and 3D modeling gave me a rare fluency: I think in three dimensions before I think in metal.
I design professionally at Márquez (Madrid), one of Spain's leading jewelry production studios, developing pieces for multiple high-end brands across the full production cycle. Outside the studio, I run my own private commission practice — designing, casting, polishing, and stone-setting pieces from scratch. I don't just model jewelry. I make it.
This dual perspective — digital precision and physical craft — is the core of what I bring to every project. When I design, I design for the craftsperson who will build it.
01
Precision parametric design · Prong & bezel settings · Multi-view rendering
All pieces designed with full production intent — prong geometry, wall thickness and stone seat tolerances calculated for direct casting.
02
Parametric stone placement · Shared prong systems · 360° structural integrity
Each band variation explores a distinct setting architecture — from shared-claw systems to floating bezel constructions, all engineered for production efficiency.
03
Sculptural volume · Mixed materials · Architectural geometry
From minimalist architectural volumes to complex multi-band constructions — the boundary between jewelry and sculpture.
04
ZBrush sculpting · Organic forms · From concept to cast metal
Rooted in a decade of ZBrush sculpting for animation and games, this work brings a sculptor's sensibility to fine jewelry — where organic form and technical precision coexist.
05
Multi-stone compositions · Step-cut settings · Aquamarine, Emerald & Amethyst
Colour stones demand a different design logic — proportions, light behaviour, and setting depth all change. These pieces were developed with direct knowledge of how each cut interacts with light and metal.
06
Custom commissions · Character-driven design · Collector pieces
Bespoke commissions require listening before designing. These pieces translate deeply personal concepts — characters, symbols, memories — into wearable sculpture.
Process
From ZBrush sculpt to finished metal — the full workflow
Design is only half the story. These videos document the process behind the renders — the software decisions, the technical constraints, and the physical making that informs every file produced.
Video 01
Organic sculpting in ZBrush
Coming soon
Video 02
Parametric ring construction in Rhino
Coming soon
Video 03
From digital file to cast metal
Coming soon
Full process documentation available on LinkedIn ↗
Jewelry Design · 3D Sculpture · Parametric Specialist
Madrid, Spain · Open to relocation
All enquiries managed through executive search.
View LinkedIn Profile ↗